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List of All James Bond Video Games

The complete list of all James Bond video games, from the humble beginnings in text adventures, through the ground breaking multiplayer in Goldeneye 007, all the way to 007 Legends. Learn about all the James Bond games in one place.

#1 James Bond 007 (1983)

James Bond Atari 2600
Release Date:July 1983
Console:Atari 2600, Atari 5200, Commodore 64
Developer:Parker Brothers

Synopsis:

Released in 1983 for the Atari 2600, James Bond 007 was the first ever licenced James Bond game. In the first mission, Seraffino Spang from the novel Diamonds Are Forever uses diamonds to create laser-shooting satellites. You must avoid enemy fire from satellites and helicopters while making your way to Spang's oil rig. The game is a sidescroller where you control a car that can jump and shoot items for points, though shooting enemies has no effect. Other missions introduce new course hazards, but the gameplay remains the same throughout. The graphics are fairly good for an Atari 2600 game, though the gameplay is quite repetitive and not overly enjoyable.

#2 A View to a Kill (1985)

A View to a Kill by Domark
Release Date:1985
Console:ZX Spectrum, Commodore 64, MSX
Developer:Domark

Synopsis:

A View to a Kill was an action game released for the ZX Spectrum by Domark, and was one of two identically titled games released in 1985. Split into three missions, you begin by racing around Paris in a taxi to try and catch a parachuting May Day. The second mission revolves around rescuing Stacey Sutton from a burning city hall, and plays like a point-and-click adventure. The final mission is a platforming level where you must jump around a dangerous mine to defuse a bomb. The variety is great, but the game falls down when it comes to controls. In the driving mission, you constantly get stuck in walls when going around corners. In the adventure mission, using or searching for items is finicky and unintuitive. In the platforming mission, the jump button opens a menu if you're not moving fast enough. Overall, it has some good ideas and great music, but is ruined by the awful controls.

#3 James Bond 007: A View to a Kill (1985)

A View to a Kill by Mindscape
Release Date:1985
Console:Apple II, Macintosh, DOS
Developer:Mindscape

Synopsis:

James Bond 007: A View to a Kill was an 1985 text adventure game written and designed by future Bond continuation author Raymond Benson. It features a second-person interactive story in which you enter commands to control Bond's actions and progress the story. Like most games of its genre, death is a frequent occurrence that requires you to start over from the beginning. The game opens on a Siberian mountainside where Bond must find 003 and escape. The rich text is descriptive and well written, and the environments spark the imagination. However, it doesn't adequately describe objectives, making it difficult to progress. In the first level, you have a gun, but no bullets. You have a harpoon-shooting ski pole, but it misses if the enemies are in another area and you die if they reach your area. Add in a primitive command parser and a lack of in-game help, and you have a game with good writing, but gameplay that is more frustrating than fun.

#4 James Bond 007: Goldfinger (1986)

Goldfinger by Mindscape
Release Date:1986
Console:Apple II, Macintosh, DOS
Developer:Mindscape

Synopsis:

James Bond 007: Goldfinger was Mindscape's second and final James Bond game, and a direct follow up to A View to a Kill released a year earlier. Although both games were written by Bond continuation author Raymond Benson, the text and descriptions in Goldfinger aren't quite as interesting. One improvement of note is that the objectives are clearer, especially at the beginning of the game. However, the constant deaths still make for a frustrating experience.

#5 James Bond: The Living Daylights (1987)

The Living Daylights by Domark
Release Date:1987
Console:ZX Spectrum, Commodore 64, Amiga, MSX
Developer:Domark

Synopsis:

James Bond: The Living Daylights was the second James Bond game from Domark, released alongside the film in 1987. Instead of copying the gameplay style of their first Bond game, Domark started from scratch and produced a side-scrolling shooter. You control Bond and can move right, roll and jump. When you press left, a crosshair moves in from the right edge and you can aim and shoot anywhere on the screen. Moving the crosshair all the way to the right exits shooting mode and moves Bond forward. The controls are a vast improvement over Domark's prior efforts with A View to a Kill, but the gameplay ends up being too repetitive. The screenshot above is from the ZX Spectrum, though the best graphics can be found on the Commodore 64 version.

#6 James Bond: Live and Let Die (1988)

Live and Let Die by Domark
Release Date:1988
Console:Atari ST, ZX Spectrum, Commodore 64, Amiga, DOS
Developer:Domark

Synopsis:

James Bond: Live and Let Die was a 1988 speedboat racing game from Domark. Although it was their third James Bond title, it started out as an unrelated game called Aquablast. Domark noticed that the missions were similar to the boat chase in Live and Let Die and decided to rebrand it as a 007 game to increase sales. The gameplay revolves around shooting and dodging obstacles while speed-boating along a river. The player can jump over floating logs and slide up onto hillsides to help avoid getting hit. Fuel barrels must be collected along the way to avoid running out of fuel. It's a fun little game, and worth playing on the 16-bit Atari ST for the much improved graphics.

#7 007: Licence to Kill (1989)

Licence to Kill by Domark
Release Date:1989
Console:DOS, Atari ST, ZX Spectrum, Commodore 64, Amiga
Developer:Domark

Synopsis:

First released for DOS in 1989, 007: Licence to Kill was the fourth Bond game from Domark. It represented a remarkable leap in terms of graphics, and had a freer sense of movement than prior Domark games. The game has four main levels, each with a different gameplay style. The first is a vertical-scrolling shooter with Bond in a helicopter. In the second level Bond goes on foot and must kill enemies with 8-directional shooting and limited ammo. The third level has Bond scuba diving, shooting enemies and going underwater to dodge enemy fire. The final level is a driving level where Bond must smash his truck into other vehicles. Like most Domark Bond games, it's mediocre at best. While it does have great graphics, it lacks in game music and has levels that are far too short.

#8 James Bond: The Spy Who Loved Me (1990)

The Spy Who Loved me by Domark
Release Date:1990
Console:DOS, Atari ST, ZX Spectrum, Commodore 64, Amiga
Developer:Domark

Synopsis:

James Bond: The Spy Who Loved Me was Domark's penultimate Bond game, and is widely considered to be a rip-off of the arcade classic Spy Hunter. Both titles feature gadget laden cars in a vertical-scrolling racing and shooting game. The problem with The Spy Who Loved me is the bad controls, and the low production values. For instance, the boat sections have a little map to indicate where ramps and dead-ends are, but they are sometimes incorrect, causing frustrating deaths. On the plus side, the graphics and music are good on the Amiga and Commodore 64 versions.

#9 James Bond 007: The Stealth Affair (1990)

The Stealth Affair
Release Date:1990
Console:DOS, Atari ST, Amiga
Developer:Interplay

Synopsis:

James Bond 007: The Stealth Affair was a point-and-click adventure game released by Interplay in 1990. It features a CIA agent who has to locate a stolen stealth plane, and was developed as an original title. It was released as Operation Stealth in most of the world, but Interplay licenced the James Bond name for the US market in an attempt to increase sales. Despite this, barely any changes were made for the licenced version, with Bond still working for the CIA for instance. Overall the game has mixed reviews, though it does have its fair share of fans. Perhaps one to check out if you enjoy point and click adventures.

#10 James Bond Jr (1992)

James Bond Jr for SNES
Release Date:1992
Console:NES, Super Nintendo
Developer:THQ

Synopsis:

James Bond Jr was based on the animated series of the same name, which followed the adventures of Bond's nephew James Bond Jr. It was the first and only Bond game from THQ, and was released in 1992 for the NES and Super Nintendo. Though both versions shared the same story, the gameplay and missions were different. The NES version was a platform/puzzle game, while the Super Nintendo version was more of a shoot-em-up. For the latter, the levels were either standard platforming with punching and shooting, or helicopter and boat levels with one-hit deaths. Both games were generally considered to be fairly mediocre for 1992, though they hold up better than most of Domark's Bond games.

#11 James Bond 007: The Duel (1993)

The Duel by Domark
Release Date:1993
Console:Sega Master System, Sega Game Gear, Sega Mega Drive
Developer:Domark

Synopsis:

James Bond 007: The Duel was released in 1993, and was thankfully the last James Bond game from Domark. It's a standard platformer where you jump and shoot enemies in environments that aren't fitting of James Bond, such as a forest. The main problem is the repetitive and dull level design. The Master System and Mega Drive both had their fair share of great platformers, and The Duel doesn't stand out at all. It's just another mediocre game trying to cash in on a franchise tie-in.

#12 Goldeneye 007 (1997)

Goldeneye 007 N64
Release Date:August 23rd, 1997
Console:Nintendo 64
Developer:Rare

Synopsis:

Consistently rated the best video game adaption of a film, Goldeneye 007 for the Nintendo 64 was a revolutionary first person shooter. Modelled on Pierce Brosnan's 1995 debut in Goldeneye, the game introduced a split-screen multiplayer deathmatch mode that became a standard for the genre. Goldeneye 007 was the first game to demonstrate that first person shooters were viable on home consoles, selling over 8 million copies. It became the third best selling game for the N64 and remains the second best seller for developer Rare, just behind the 9 million selling Donkey Kong Country.

#13 James Bond 007 (1998)

James Bond 007 Gameboy
Release Date:January 29th, 1998
Console:Gameboy
Developer:Saffire

Synopsis:

James Bond 007 was the first handheld James Bond game, appearing on the original Gameboy very late in the console's lifetime. With the black and white graphics and dated hardware the Gameboy offered, a first person shooter was out of the question. Instead, developer Saffire made a top-down perspective action-adventure game that was more akin to Zelda than to James Bond. The gameplay revolves around solving puzzles, finding hidden items, and engaging in simple close-range combat. Although not one of the most critically acclaimed Bond games, it certainly offers the most unique gameplay.

#14 Tomorrow Never Dies (1999)

Tomorrow Never Dies Playstation
Release Date:November 16th, 1999
Console:Playstation
Developer:Electronic Arts

Synopsis:

Tomorrow Never Dies was the first of 8 Bond games developed by Electronic Arts, and certainly one of the worst. Released for the Sony Playstation in 1999, the game threw out everything that had made Goldeneye 007 such a classic. Tomorrow Never Dies featured a third person perspective, no multiplayer whatsoever, outdated tank controls and lacklustre graphics. When walking anywhere near enemies, the targeting system would automatically lock-on without even a button press, resulting in overly simplistic one-button shooting. To its credit, the skiing section was fairly fun.

#15 The World is Not Enough (2000)

The World is Not Enough Nintendo 64
Release Date:November 1st, 2000
Console:Nintendo 64, Playstation
Developer:Electronic Arts

Synopsis:

Following the success of Goldeneye 007, developer Rare declined the opportunity to make another Bond game, instead choosing to develop their own IP with the spiritual successor Perfect Dark. Electronic Arts took over and released their own sequel for the N64, The World is Not Enough in 2000. Ignoring their dismal first attempt with Tomorrow Never Dies, EA instead cloned the gameplay style of Goldeneye and produced a decent, if not innovative, game that met with good reviews. EA also released a Playstation game with the same title, but it was made by another developer and was poorly received for its bad gameplay and lack of multiplayer.

#16 007 Racing (2000)

007 Racing Playstation
Release Date:November 20th, 2000
Console:Playstation
Developer:Electronic Arts

Synopsis:

007 Racing was released in the same month as the awful Playstation version of The World is Not Enough, and is undeniably Electronic Art's worst James Bond game. Boring graphics, atrocious level design, awkward gameplay and mediocre sound leave nothing left to like about this game. The gameplay has you driving through checkpoints and shooting missiles and machine guns at enemy vehicles. But the sloppy, unresponsive controls quickly remove any fun that might've been had. It proved yet again that James Bond was better on Nintendo.

#17 Agent Under Fire (2001)

Agent Under Fire
Release Date:November 13th, 2001
Console:Playstation 2, GameCube, Xbox, Gameboy Advance
Developer:Electronic Arts

Synopsis:

Agent Under Fire was the first James Bond game on the sixth-generation consoles and was released first on Playstation 2, with GameCube and Xbox ports released the following March. Since Bond games were coming out at a faster pace than the films, Agent Under Fire necessitated an original story, and managed to pull it off fairly well. The gameplay returned to the first person perspective, and combined fun shooting with new gadgets including a grappling hook and a hacking device. Driving missions added some variety, and were a huge leap up from the terrible mechanics in 007 Racing. Overall, Agent Under Fire marked the beginning of a stream of good Bond games from EA.

#18 Nightfire (2002)

Nightfire
Release Date:November 18th, 2002
Console:Playstation 2, GameCube, Xbox, Gameboy Advance
Developer:Electronic Arts

Synopsis:

Nightfire, released in 2002, was the sequel to Agent Under Fire that improved upon its predecessor in almost every way. To begin with, it managed to capture the authentic feeling of a Bond film, opening with a gun barrel sequence, a playable action packed pre-title sequence and a girl-filled title sequence complete with an original song. The level design was excellent, with many missions allowing for several unique approaches, giving the game a more open-world feeling. Top that with stellar driving missions and you're left with a classic Bond game.

#19 Everything or Nothing (2004)

Everything or Nothing
Release Date:February 11th, 2004
Console:Playstation 2, GameCube, Xbox
Developer:Electronic Arts

Synopsis:

Everything or Nothing is the highest rated of all the EA James Bond games, and arguably one of the most enjoyable. It reverted to a third-person perspective and introduced tight cover-and-shoot mechanics, wall repelling action and some extremely fun gadget-filled driving missions, with cars, motorbikes and helicopters. In fact, the game placed a greater emphasis on driving missions than any Bond game before it, and the use of the Need for Speed engine ensured tight controls and mechanics. Everything or Nothing was also the first game to include non-archived voice acting from the cast of the Bond films, including Richard Kiel as Jaws.

#20 GoldenEye: Rogue Agent (2004)

GoldenEye: Rogue Agent
Release Date:November 22nd, 2004
Console:Playstation 2, GameCube, Xbox, Nintendo DS
Developer:Electronic Arts

Synopsis:

Goldeneye: Rogue Agent already starts out on the wrong foot by not featuring James Bond, and by having no relation to the Goldeneye film or game. To make matters worse, the plot revolves around an ex-MI6 agent who defects to work for Goldfinger, and ends up killing Dr. No and Oddjob. Yes, Oddjob, Goldfinger's extremely loyal henchman and bodyguard. It's a mishmash of characters from unrelated films, in roles that make no sense within the canon of the Bond series. This could've been forgiven if it weren't for the bad gameplay. Repetitive shooting of enemies that all look the same in generic and boring environments. This is not a Bond game worth going back to.

#21 007: From Russia with Love (2005)

From Russia with Love game
Release Date:November 1st, 2005
Console:Playstation 2, GameCube, Xbox, PSP
Developer:Electronic Arts

Synopsis:

007: From Russia with Love was the last Bond game published by Electronic Arts, and although not as good as Everything or Nothing, it was a high note to end on. From Russia with Love featured the likeness and voice acting of Sean Connery, and recreated many sets and locations used in the 1963 film. The most interesting aspect of the game is seeing these familiar sets, and exploring the off-camera areas you were never shown in the film. While these environments are beautiful, the level design falls apart when compared to Everything or Nothing, leaving gameplay that isn't quite as fun. But it remains an enjoyable experience, and something worth going back to for fans of the Connery films.

#22 Quantum of Solace (2008)

Quantum of Solace Game
Release Date:October 31st, 2008
Console:Playstation 2, Playstation 3, Wii, Xbox 360, Nintendo DS, Windows
Developer:Activision

Synopsis:

Quantum of Solace was the first James Bond game from Activision, ending EA's eight game run. It was powered by the Call of Duty 4 engine, and was the first Bond game of the PS3/Wii/360 generation. The story is based on the films Casino Royale and Quantum of Solace, and follows their plots quite closely, with some additions. While the shooting is first class, it's the first Bond game in years to have no driving levels, which really hurts the variety of the gameplay. The music and voice acting are excellent, with the cast including Daniel Craig and Judi Dench. Overall, Quantum of Solace is a high quality, if somewhat average, first person shooter.

#23 Blood Stone (2010)

Blood Stone
Release Date:November 2nd, 2010
Console:Playstation 3, Xbox 360, Nintendo DS, Windows
Developer:Activision

Synopsis:

Blood Stone is the second Bond game from Activision that greatly expands upon the gameplay variety of their previous effort. It adds melee attacks allowing for a more stealthy gameplay, as well as excellent car and boat driving missions that become a highlight of the game. Its downfall is that, after an intense pre-title sequence, the first half of the game gets off to a slow start with too many empty hallways and a general lack of fast-pace action. The second half improves on this greatly, but since the story mode is only 5-6 hours, the game feels lacking overall. The studio behind Blood Stone, Bizarre Creations, was shut down following its release.

#24 Goldeneye 007 (2010)

Goldeneye 007 Wii
Release Date:November 2nd, 2010
Console:Wii, Playstation 3, Xbox 360, Nintendo DS
Developer:Activision

Synopsis:

Goldeneye 007, a remake of the Nintendo 64 title, was released on Wii on the same day as Blood Stone. It featured motion controlled shooting with the Wiimote and movement with the Nunchuck. Don't let the term 'remake' confuse you, this game is a new game from the ground up, that is heavily based on the original. Like the original, the single player experience is excellent, but multiplayer death matches are where the lasting value comes about. Although supporting online multiplayer, Goldeneye 007 shines best in local split-screen shooting bliss, and is one of the best multiplayer titles on the Wii. A remastered version, Goldeneye 007: Reloaded, was released on PS3 and 360 a year later, although it wasn't as well received.

#25 007 Legends (2012)

007 Legends
Release Date:October 16th, 2012
Console:Playstation 3, Xbox 360, Windows, Wii U
Developer:Activision

Synopsis:

007 Legends is the lowest rated James Bond game of all time, with aggregate ratings ranging from 16-45% depending on platform. Eurocom, the studio behind 007 Legends, went bankrupt following its release. The poor reception and sales also lost Activision the Bond license. The premise is that Daniel Craig's Bond has flashbacks to missions from five Bond films, including Goldfinger and On Her Majesty's Secret Service, that are retold in a modern day setting. The gunplay is repetitive and dull, the boss battles are just quick-time events, and the stealth mechanics are outdated and not fun. On top of this, none of the Bond cast came back for voice acting. The concept just doesn't work, and the butchering of classic Bond scenes leaves little left for even a Bond fan to enjoy.
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